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Biography



Alex Cho’s practice revolves around the exploration and experimentation of computer-generated imagery and moving images, mediums that allow for iteration, discovery, and play. These elements serve as the building blocks of his work, shaping his creative approach.

Cho’s work frequently delves into themes of human behaviour, the concept of the body, and the relationship between the real and virtual worlds, blurring the boundaries between digital and physical existence.

Cho is a storyteller, a maker, and an artist. His multidisciplinary approach has required him to develop proficiency in a wide range of software, often pushing him to learn and master new tools quickly. This reflects his adaptability, problem-solving skills, and strong self-learning ability. With a passion for experimentation, Cho approaches his projects with whimsical and captivating intentions, aiming to evoke alternative realities through a lighter, more playful perspective.


Artist Statement


My work explores technology through the lens of the human mind and body, using computer-generated animation to bridge the gap between reality and virtuality. Through abstraction and surrealism, I create imagery that captivates the eye while prompting deeper conversations about the intrinsic connection between humans and technology. This underlying theme shapes all of my work, though each piece carries its own unique personality and narrative, evoking distinct human emotions such as nostalgia, boredom, or loneliness.

There is always 'proper' technique in the creation of art, but these set restrictions impose boundaries on one’s creativity. Therefore, my philosophy is to work without reservations or assumptions about how something should look. Working freely gives me the opportunity to explore new techniques that can lead to serendipitous results. In my view, creating art is not about following proper procedures, as doing so would prevent one from defining their artistic style. It is about straying from the norm and producing work that is unique, avant-garde, and potentially thought-provoking. I want my art to leave a lasting impression on viewers, and I believe this can only be accomplished by challenging tradition.

For me, creating is never about technique but rather the conceptualization and intention behind the work. Computer-generated animation allows me to explore the human mind and body while creating worlds that are unfamiliar yet eerily familiar. Mistakes and glitches become integral components of my projects, reflecting a human quality in the work. Instead of hiding these imperfections, I embrace them as part of the final result.

Curriculum Vitae



Exhibitions

Jun 2025: Online Exhibition, Home, The 34 Gallery, Norton, Zimbabwe
Apr 2025: Site-Specific Exhibition, In collaboration with IvanovStoeva, Bouclair Griffintown, Montréal, Canada

Apr 2025: Group Exhibition, Nodes.Noeuds, Société des Arts Technologiques, Montréal, Canada
Jul 2024
: Group Exhibition, Composant Machinal, Espace Loüable, Montréal, Canada
 
Mar 2024: Group Exhibition, Memes and Machines, Cinéma de Sève, Montréal, Canada

Artist Talks & Workshops


May 2025: Workshop, Introduction to Rigging in Blender, Webinar, Montréal, Canada
Dec 2024: Workshop, Introduction to Blender, Concordia University, Montréal, Canada
   
Mar 2024: Artist Talk, Memes and Machines, Cinéma de Sève, Montréal, Canada

Awards & Scholarships


Jun 2025: UNV-Simuka Certificate of Honor, The 34 Gallery, Norton, Zimbabwe
Apr 2025: Experiential Award, Nodes.Noeuds, Montréal, QC
Oct 2024 - Apr 2025: Behaviour Interactive Research Chair in Game Design, Behaviour Interactive, Montréal, Canada

Education


Bachelor of Fine Arts; Specialization in Computation Arts, Concordia University, Montréal, Canada                                                                            

Skills

Blender
Substance 3D Painter
Marvelous Designer
Unreal Engine 5
Unity
Premiere Pro
Max MSP


Full CV on request.